SUMMARY
Lead Experience Product Designer & Technical Artist with 10+ years of experience, bridging design, technology, and art to drive innovation.
Specializing in design technology, game production, AIGC, and 3D/video production, with a strong focus on integrating emerging technologies. Expert in leading innovative projects, leveraging cutting-edge advancements to deliver high-quality, scalable solutions. Proven track record of creating award-winning digital products and immersive experiences.
EDUCATION
MASTER OF SCIENCE in Digital Media [GPA 3.59] Drexel University, Philadelphia, PA. 2012-2014.
Top 3 in Graduate Program nationally according to The Princeton Review.
Core Courses: Advanced Animation | Advanced Interactivity | Advanced Game Design | New Media Project | Thesis Development
BACHELOR OF ENGINEERING in Digital Media Technology [GPA 3.52] Jiangnan University, China. 2008-2012.
Top 10 Undergrad Program in Digital Media nationally in China.
Core Courses: Advanced Mathematics | C/C++ Program Design | Java Program Design | Data Structure and Algorithm | Computer Graphic | Intro to Art Design | Digital Interactive | Digital Film and Photography | Animation Design | Game Design
PROFESSIONAL EXPERIENCE
SR PRODUCT DESIGNER & TECH ARTIST at Tencent America. Palo Alto CA. 2024.01-Now
Spearheaded the design and integration of cloud technologies, 3D pipelines, AI data analysis, and UX principles into Global Game Asset Management systems, optimizing workflows for thousands of users across top game studios and projects.
- Design from concept to deployment, providing an all-in-one solution with version control, 3D art pipelines, permission management, file organization, and seamless integration into existing workflows.
- Identify and research pain points, prototype solutions, and develop scalable processes to tackle complex and massive use cases.
- Managed a team of 15+ in designing and deploying solutions.
R&D Director at Time Traveller Inc. Remote. 2023.07-2023.11
Overseeing and leading development in XR social game for Quest and Apple Vision Pro platform, research with cutting edge MR game development and AI content generation technology.
- Lead a startup team of 10+ in research, prototyping for XR multiplayer game development.
- Oversee gameplay, lighting, rendering, animation, physics, and VFX.
- Build and lead the team from 0 to 1, execute R&D strategy.
SR Engineer, Game Development in the Cloud at Tencent America. Palo Alto CA. 2022.02-2023.08
Pioneer in building up cloud-enabled game studios. Discover and build cloud-based solutions to help the global game dev organization building up better pipelines.
- Lead a team of 10 in design/manage/development of the next level game asset management system.
- Research possibilities with game development and cloud tech. Discovered and involved in building up 5+ Tencent overseas internal solutions.
- Bridge between cloud engineers and game studios.
LEAD DEVELOPER | SR GAMIFICATION DESIGNER at Tipping Point Media. Malvern PA. 2014.10-2022.02
Lead in design, development, and implementation for many award-winning projects, including VR/AR/MR experience, iOS/Android based app, and Web based games; also responsible for websites and animations/video production.
- Write high performance code, debug, and solve complex problems.
- Research new technologies and methods, prototype new interactions and features.
- Architect efficient and reusable systems/tools for the programming and animation team.
- Create shader and pipeline to achieve desirable visuals while ensuring optimal performance.
- Lead and coach junior developers and setting quality standards.
CONTRACT TECHNICAL WRITER at Tencent. Remote. 2016.11-2018.5
Write technical articles for the online institute of the biggest gaming company in China. Share personal insight on the VR/AR industry, create dev blogs, tutorials on game development topics, speak at online conferences to provide help for young and indie developers.
EXECUTIVE TECHNICAL DIRECTOR at Three Fellows. Philadelphia PA. 2013.2-2014.11
Responsible for pre-visualization, cinematography, video editing, VFX and other overall technical directing for the start-up video program. The start-up’s online channel has 10 million views and hundreds of thousands of subscribers.
WEB EDITOR at Beijing Prominion Publishing Co. Beijing China. 2012.5-2012.9
Design, build and update the online version of the top magazine in construction machinery industry in China.
Executive film Director (Intern) at Dule Visual & Art Media Co. Wuxi China. 2011.11-2012.5
In charge of directing commercials and promotional videos for clients, which includes many Global 500 Companies. Responsible for copywriting, cinematography directing, effects design, and post-production works.
Production Assistant (Intern) at China Central Television. Beijing China. 2011.6-2011.8
Intern at Social News Channel of China’s national TV. Participate in news editing,
and animation production for multiple shows
for this channel.
Art Technician (Intern) at Henan Television. Zhengzhou China. 2010.6-2010.8
Intern at Production Department at Henan Television Station. Gave assistance to experimental program visualization as well as post-producing for many TV shows. Also responsible for Chinese/English translating.
SKILLS
DEVELOPMENT
Game Development: Unity Engine | Unreal Engine
Software Development: C# | Python | C++
UX and Front-End Development: HTML | CSS | JavaScript
Design
3D and Animation Design: Maya | Houdini | ZBrush | Substance
Video and Post-production: Premiere | After Effects
UX/UI Design : Figma | Photoshop | Illustrator